
Prisoners may attend this program as many times as they wish.Īround one third of your new prisoners now have a desire to read books,įor education, curiosity and entertainment. This will instill in them a sense of calm, which affects not only them but also those around them. New reform program : Spiritual guidance.Ī religious leader from the community will visit your prison, and talk to your prisoners. New failure condition : You will be fired if too many paroled prisoners re-offend after early releaseĪbout one third of your new prisoners now have a Spirituality needīuild a Chapel (Multi-faith-prayer-room) to give them a place to pray. New failure condition : You will be fired if too many Wardens are killed in your prison However you can have multiple parole rooms in different security zones,Īnd your Warden/Chief will move around as required.

NOTE: Only one parole hearing can happen at a time, because the Warden and Chief must be present. NOTE: Inmates must be able to navigate to the parole room. This occurs the moment the prisoner leaves the map If he does re-offend, you will be fined $10,000 Financial rewards : If a prisoner is paroled early and does not re-offend, you will receive a bonus of $3,000. Inmates who are denied parole may become angry, and may even attack the parole board staff Under the Policy tab there is a new slider that governs how lenient your parole board will be The decision is based on their estimated re-offending chance (viewable in their rap sheet). At the end of the hearing, the board will make a decision and the inmate may or may not be released early.

A parole hearing requires the Warden, the Chief, the inmate, and in the inmates lawyer.

To facilitate this you must build a Parole Room, and start the Parole Program. All prisoners are now granted a parole hearing when they reach 50% of their sentence, and another at 75%.
